| Start |
|---|
| Rule of Zero We can combine the principles of the Rule of Five and RAII (opens new window) to get a much leaner interface: the Rule of Zero: any resource that needs to be managed should be in its own type. That type would have to follow the Rule of Five, but all users of that resource do not need to write any of the five special member functions and can simply Using the And once this is separate, our The special members in If The term rule of zero was introduced by R. Martinho Fernandes (opens new window) |
| Rule of Five C++11 introduces two new special member functions: the move constructor and the move assignment operator. For all the same reasons that you want to follow the Rule of Three (opens new window) in C++03, you usually want to follow the Rule of Five in C++11: If a class requires ONE of five special member functions, and if move semantics are desired, then it most likely requires ALL FIVE of them. Note, however, that failing to follow the Rule of Five is usually not considered an error, but a missed optimisation opportunity, as long as the Rule of Three is still followed. If no move constructor or move assignment operator is available when the compiler would normally use one, it will instead use copy semantics if possible, resulting in a less efficient operation due to unnecessary copy operations. If move semantics aren't desired for a class, then it has no need to declare a move constructor or assignment operator. Same example as for the Rule of Three: Alternatively, both the copy and move assignment operator can be replaced with a single assignment operator, which takes an instance by value instead of reference or rvalue reference to facilitate using the copy-and-swap idiom. Extending from the Rule of Three to the Rule of Five is important for performance reasons, but is not strictly necessary in most cases. Adding the copy constructor and assignment operator ensures that moving the type will not leak memory (move-constructing will simply fall back to copying in that case), but will be performing copies that the caller probably did not anticipate. |
| Rule of Three The Rule of Three states that if a type ever needs to have a user-defined copy constructor, copy assignment operator, or destructor, then it must have all three. The reason for the rule is that a class which needs any of the three manages some resource (file handles, dynamically allocated memory, etc), and all three are needed to manage that resource consistently. The copy functions deal with how the resource gets copied between objects, and the destructor would destroy the resource, in accord with RAII principles (opens new window). Consider a type that manages a string resource: Since First, When To avoid this, it is necessary to provide a suitable copy constructor. One approach is to implement a reference counted system, where different Or we could implement value semantics and deep copying behavior (opens new window): Implementation of the copy assignment operator is complicated by the need to release an existing buffer. The copy and swap technique creates a temporary object which holds a new buffer. Swapping the contents of |
| Self-assignment Protection When writing a copy assignment operator, it is very important that it be able to work in the event of self-assignment. That is, it has to allow this: Self-assignment usually doesn't happen in such an obvious way. It typically happens via a circuitous route through various code systems, where the location of the assignment simply has two Any copy assignment operator you write must be able to take this into account. The typical way to do so is to wrap all of the assignment logic in a condition like this: Note: It is important to think about self-assignment and ensure that your code behaves correctly when it happens. However, self-assignment is a very rare occurrence and optimizing to prevent it may actually pessimize the normal case. Since the normal case is much more common, pessimizing for self-assignment may well reduce your code efficiency (so be careful using it). As an example, the normal technique for implementing the assignment operator is the Move assignment operators must also be protected against self-assignment. However, the logic for many such operators is based on If this is not the case, you must take similar measures as above. |
Read Article
https://develop.horje.com/learn/1434/reference