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| Using std::move to reduce complexity from O(n²) to O(n) C++11 introduced core language and standard library support for moving an object. The idea is that when an object o is a temporary and one wants a logical copy, then its safe to just pilfer o's resources, such as a dynamically allocated buffer, leaving o logically empty but still destructible and copyable. The core language support is mainly The standard library support is mainly the For a container actual copying is typically of O(n) complexity, where n is the number of items in the container, while moving is O(1), constant time. And for an algorithm that logically copies that container n times, this can reduce the complexity from the usually impractical O(n²) to just linear O(n). In his article “Containers That Never Change” in Dr. Dobbs Journal in September 19 2013 (opens new window), Andrew Koenig presented an interesting example of algorithmic inefficiency when using a style of programming where variables are immutable after initialization. With this style loops are generally expressed using recursion. And for some algorithms such as generating a Collatz sequence, the recursion requires logically copying a container: Output: Here, with g++ and Visual C++ compilers, the number of item copy operations due to vector copy constructor invocations, was exactly 0. The algorithm is necessarily still O(n) in the length of the Collatz sequence produced, but this is a quite dramatic improvement: O(n²) → O(n). With some language support one could perhaps use moving and still express and enforce the immutability of a variable between its initialization and final move, after which any use of that variable should be an error. Alas, as of C++14 C++ does not support that. For loop-free code the no use after move can be enforced via a re-declaration of the relevant name as an incomplete Summing up, the C++ language and library support for moving allows drastic improvements in algorithm complexity, but due the support's incompleteness, at the cost of forsaking the code correctness guarantees and code clarity that |
| Move semantics Move semantics are a way of moving one object to another in C++. For this, we empty the old object and place everything it had in the new object. For this, we must understand what an rvalue reference is. An rvalue reference ( The reason why we need two different types is to specify two different behaviors. Lvalue reference constructors are related to copying, while rvalue reference constructors are related to moving. To move an object, we will use Important to note is that the use of |
| Move constructor Say we have this code snippet. To create a copy constructor, that is, to make a function that copies an object and creates a new one, we normally would choose the syntax shown above, we would have a constructor for A that takes an reference to another object of type A, and we would copy the object manually inside the method. Alternatively, we could have written To create a move constructor, however, we will be taking an rvalue reference instead of an lvalue reference, like here. Please notice that we set the old values to As move semantics are designed to allow 'stealing' state from the original instance, it is important to consider how the original instance should look like after this stealing. In this case, if we would not change the value to zero we would have doubled the amount of dollars into play. Thus we have move constructed an object from an old one. While the above is a simple example, it shows what the move constructor is intended to do. It becomes more useful in more complex cases, such as when resource management is involved. |
| Move assignment Similarly to how we can assign a value to an object with an lvalue reference, copying it, we can also move the values from an object to another without constructing a new one. We call this move assignment. We move the values from one object to another existing object. For this, we will have to overload This is the typical syntax to define move assignment. We overload Thus, we can move assign an object to another one. |
| Re-use a moved object You can re-use a moved object: |
| Using move semantics on containers You can move a container instead of copying it: |
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