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| Compiling with GCC Assuming a single source file named To produce an optimized executable for use in production, use one of the If the -O option is omitted, -O0, which means no optimizations, is used as default (specifying -O without a number resolves to -O1). Alternatively, use optimization flags from the To produce a platform-specific optimized executable (for use in production on the machine with the same architecture), use: Either of the above will produce a binary file that can be run with The This produces an object file named More about optimization options can be found at gcc.gnu.org (opens new window). Of particular note are The If the code expects a specific C++ standard, specify which standard to use by including the GCC includes some compiler-specific extensions that are disabled when they conflict with a standard specified by the The default standard will be used if none is specified. For versions of GCC prior to 6.1.0, the default is Note that due to bugs in GCC, the Linking with libraries:Use the If the library is not in the standard library path, add the path with Multiple libraries can be linked together: If one library depends on another, put the dependent library before the independent library: Or let the linker determine the ordering itself via |
Compiling with Visual Studio (Graphical Interface) - Hello World
You environment should look like:
](http://i.stack.imgur.com/1AwnS.png) |
| Online Compilers Various websites provide online access to C++ compilers. Online compiler's feature set vary significantly from site to site, but usually they allow to do the following:
Online compiler website behavior is usually quite restrictive as they allow anyone to run compilers and execute arbitrary code on their server side, whereas ordinarily remote arbitrary code execution is considered as vulnerability. Online compilers may be useful for the following purposes:
What online compilers should not be used for:
Examples: Disclaimer: documentation author(s) are not affiliated with any resources listed below. Websites are listed alphabetically.
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| Compiling with Visual C++ (Command Line) For programmers coming from GCC or Clang to Visual Studio, or programmers more comfortable with the command line in general, you can use the Visual C++ compiler from the command line as well as the IDE. If you desire to compile your code from the command line in Visual Studio, you first need to set up the command line environment. This can be done either by opening the Note that unlike GCC, Visual Studio doesn't provide a front-end for the linker ( Note that arguments to [Be advised that some of the following examples use the Windows shell "current directory" variable, Assuming a single source file named Assuming an additional source file "niam.cpp" in the same directory, use the following: You can also use wildcards, as one would expect: To rename or relocate the executable, use one of the following: Both Note that while the space between Similarly, to produce an optimised executable (for use in production), use: Finally, to produce a platform-specific optimized executable (for use in production on the machine with the specified architecture), choose the appropriate command prompt or Any of the above will produce an executable with the name specified by To compile a file(s) without linking, use: This tells There are other valuable command line parameters as well, which it would be very useful for users to know: For anyone more familiar with *nix systems and/or GCC/Clang, Of course, when porting command lines that use more complex In case you need specific language features for your code, a specific release of MSVC was required. From Visual C++ 2015 Update 3 (opens new window) on it is possible to choose the version of the standard to compile with via the Note: In older versions of this compiler, specific feature flags were available however this was mostly used for previews of new features. |
| Compiling with Clang As the Clang (opens new window) front-end is designed for being compatible with GCC, most programs that can be compiled via GCC (opens new window) will compile when you swap Windows users who are used to MSVC (opens new window) can swap In the case of compiling with visual studio, clang-cl can be used by changing the In both cases, clang is only compatible via its front-end, though it also tries to generate binary compatible object files. Users of clang-cl should note that the compatibility with MSVC is not complete yet (opens new window). To use clang or clang-cl, one could use the default installation on certain Linux distributions or those bundled with IDEs (like XCode on Mac). For other versions of this compiler or on platforms which don't have this installed, this can be download from the official download page (opens new window). If you're using CMake to build your code you can usually switch the compiler by setting the See also introduction to Cmake (opens new window). |
| The C++ compilation process When you develop a C++ program, the next step is to compile the program before running it. The compilation is the process which converts the program written in human readable language like C, C++ etc into a machine code, directly understood by the Central Processing Unit. For example, if you have a C++ source code file named prog.cpp and you execute the compile command, There are 4 main stages involved in creating an executable file from the source file. The expanded C++ source code file produced by the C++ preprocessor is compiled into the assembly language for the platform. The assembler code generated by the compiler is assembled into the object code for the platform. The object code file produced by the assembler is linked together Preprocessing The preprocessor handles the preprocessor directives, like #include and #define. It is agnostic of the syntax of C++, which is why it must be used with care. It works on one C++ source file at a time by replacing #include directives with the content of the respective files (which is usually just declarations), doing replacement of macros (#define), and selecting different portions of text depending of #if, #ifdef and #ifndef directives. The preprocessor works on a stream of preprocessing tokens. Macro substitution is defined as replacing tokens with other tokens (the operator ## enables merging two tokens when it make sense). After all this, the preprocessor produces a single output that is a stream of tokens resulting from the transformations described above. It also adds some special markers that tell the compiler where each line came from so that it can use those to produce sensible error messages. Some errors can be produced at this stage with clever use of the #if and #error directives. By using below compiler flag, we can stop the process at preprocessing stage. Compilation The compilation step is performed on each output of the preprocessor. The compiler parses the pure C++ source code (now without any preprocessor directives) and converts it into assembly code. Then invokes underlying back-end(assembler in toolchain) that assembles that code into machine code producing actual binary file in some format(ELF, COFF, a.out, ...). This object file contains the compiled code (in binary form) of the symbols defined in the input. Symbols in object files are referred to by name. Object files can refer to symbols that are not defined. This is the case when you use a declaration, and don't provide a definition for it. The compiler doesn't mind this, and will happily produce the object file as long as the source code is well-formed. Compilers usually let you stop compilation at this point. This is very useful because with it you can compile each source code file separately. The advantage this provides is that you don't need to recompile everything if you only change a single file. The produced object files can be put in special archives called static libraries, for easier reusing later on. It's at this stage that "regular" compiler errors, like syntax errors or failed overload resolution errors, are reported. In order to stop the process after the compile step, we can use the -S option: Assembling The assembler creates object code. On a UNIX system you may see files with a .o suffix (.OBJ on MSDOS) to indicate object code files. In this phase the assembler converts those object files from assembly code into machine level instructions and the file created is a relocatable object code. Hence, the compilation phase generates the relocatable object program and this program can be used in different places without having to compile again. To stop the process after the assembly step, you can use the -c option: Linking The linker is what produces the final compilation output from the object files the assembler produced. This output can be either a shared (or dynamic) library (and while the name is similar, they don't have much in common with static libraries mentioned earlier) or an executable. It links all the object files by replacing the references to undefined symbols with the correct addresses. Each of these symbols can be defined in other object files or in libraries. If they are defined in libraries other than the standard library, you need to tell the linker about them. At this stage the most common errors are missing definitions or duplicate definitions. The former means that either the definitions don't exist (i.e. they are not written), or that the object files or libraries where they reside were not given to the linker. The latter is obvious: the same symbol was defined in two different object files or libraries. |
Compiling with Code::Blocks (Graphical interface) ](https://i.stack.imgur.com/z4Oll.png)
](https://i.stack.imgur.com/0wBAn.png)
](https://i.stack.imgur.com/wCmdw.png)
To compile without running, press [ ](https://i.stack.imgur.com/gOkY9.png), to run without compiling again, press [ ](https://i.stack.imgur.com/eLjbt.png) and to compile and then run, press [ ](https://i.stack.imgur.com/Zgyi8.png).
Compiling and running the default "Hello world!" code gives the following result:
[ ](https://i.stack.imgur.com/qbVy8.png)
RemarksMost operating systems ship without a compiler, and they have to be installed later. Some common compilers choices are:
Please consult the appropriate compiler manual, on how to compile a C++ program. Another option to use a specific compiler with its own specific build system, it is possible to let generic build systems (opens new window) configure the project for a specific compiler or for the default installed one. |
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