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| Drawing Text Drawing to canvas isn't just limited to shapes and images. You can also draw text to the canvas. To draw text on the canvas, get a reference to the canvas and then call the The three required arguments that are passed into
Additionally, there is a fourth optional argument, which you can use to specify the maximum width of your text in pixels. In the example below the value of Result: You can also draw text without a fill, and just an outline instead, using the Result: Without any font formatting properties applied, the canvas renders text at 10px in sans-serif by default, making it hard to see the difference between the result of the |
| Formatting Text The default font formatting provided by the Using the
For example: Result: Using the
For example: |
| Wrapping text into paragraphs Native Canvas API does not have a method to wrap text onto the next line when a desired maximum width is reached. This example wraps text into paragraphs. |
| Draw text paragraphs into irregular shapes This example draws text paragraphs into any portions of the canvas that have opaque pixels. It works by finding the next block of opaque pixels that is large enough to contain the next specified word and filling that block with the specified word. The opaque pixels can come from any source: Path drawing commands and /or images. |
| Fill text with an image This example fills text with a specified image. Important! The specified image must be fully loaded before calling this function or the drawing will fail. Use |
| Rendering text along an arc. This example shows how to render text along an arc. It includes how you can add functionality to the This examples is derived from the stackoverflow answer Circular Text (opens new window). Example renderingExample codeThe example adds 3 new text rendering functions to the 2D context prototype.
Function descriptionsThis example adds 3 functions to the CanvasRenderingContext2D.fillCircleText(text, x, y, radius, start, [end, [forward]]); CanvasRenderingContext2D.strokeCircleText(text, x, y, radius, start, [end, [forward]]);
Both functions use the textBaseline to position the text vertically around the radius. For the best results use Functions will throw a If the CanvasRenderingContext2D.measureCircleText(text, radius);Returns a Object containing various size metrics for rendering circular text Usage examplesNOTE: The text rendered is only an approximation of circular text. For example if two l's are rendered the two lines will not be parallel, but if you render a "H" the two edges will be parallel. This is because each character is rendered as close as possible to the required direction, rather than each pixel being correctly transformed to create circular text. **NOTE:** `const multiplyCurrentTransform = true;` defined in this example is used to set the transformation method used. If `false` the transformation for circular text rendering is absolute and does not depend on the current transformation state. The text will not be effected by any previous scale, rotate, or translate transforms. This will increase the performance of the render function, after the function is called the transform will be set to the default `setTransform(1,0,0,1,0,0)` |
| Text on curve, cubic and quadratic beziers textOnCurve(text,offset,x1,y1,x2,y2,x3,y3,x4,y4) Renders text on quadratic and cubic curves.
Example usage:The Function and curver helper function The curve helper function is designed to increase the performance of finding points on the bezier. |
| Justified text This example renders justified text. It adds extra functionality to the Example rendering.
The ExampleThe function as a anonymous immediately invoked function. Note A: If you do not wish to extend the How to useThree functions are added to the
Fill and stroke text function fill or stroke text and use the same arguments. Note: Arguments inside Function argumentsThe Both min and max are the min and max sizes for the [space] character separating words. The default The following rules are applied, min and max must be numbers. If not then the associate values will not be changed. If Example setting object with defaults NOTE: These text functions introduce a subtle behaviour change for the Note: settings (min and max space size) are global to all 2D context objects. USAGE Examples |
| Justified paragraphs. Renders text as justified paragraphs. REQUIRES the example Justified text Example render
Example codeNOTE this extends the NOTE Will throw a ReferenceError if this example can not find the function How to useSee Justified text for details on arguments. Arguments between The
Properties missing from the settings object will default to their default values or to the last valid values. The properties will only be changed if the new values are valid. For Return objectThe two functions return an object containing information to help you place the next paragraph. The object contains the following properties.
This example uses a simple algorithm that works one line at to time to find the best fit for a paragraph. This does not mean that it the best fit (rather the algorithm's best) You may wish to improve the algorithm by creating a multi pass line algorithm over the generated lines. Moving words from the end of one line to the start of the next, or from the start back to the end. The best look is achieved when the spacing over the entire paragraph has the smallest variation and is the closest to the normal text spacing. As this example is dependent on the Justified text example the code is very similar. You may wish to move the two into one function. Replace the function Usage exampleNote: For text aligned Note: You can inset the start of the paragraph with spaces. Though this may not be consistent from paragraph to paragraph. It is always a good thing to learn what a function is doing and modifying it. An exercise would be to add a setting to the settings that indents the first line by a fixed amount. Hint the while loop will need to temporarily make the first word appear larger (+ indent) |
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