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| Implementing an interface An interface is used to enforce the presence of a method in any class that 'implements' it. The interface is defined with the keyword Because they implement |
| Explicit interface implementation Explicit interface implementation is necessary when you implement multiple interfaces who define a common method, but different implementations are required depending on which interface is being used to call the method (note that you don't need explicit implementations if multiple interfaces share the same method and a common implementation is possible). The implementation cannot be called from anywhere else except by using the interface: Due to this, it may be advantageous to put complex implementation code of an explicitly implemented interface in a separate, private method. An explicit interface implementation can of course only be used for methods that actually exist for that interface: Similarly, using an explicit interface implementation without declaring that interface on the class causes an error, too. Hint:Implementing interfaces explicitly can also be used to avoid dead code. When a method is no longer needed and gets removed from the interface, the compiler will complain about each still existing implementation. Note:Programmers expect the contract to be the same regardless of the context of the type and explicit implementation should not expose different behavior when called.
So unlike the example above, |
Implementing multiple interfaces |
| Interface Basics An Interface's function known as a "contract" of functionality. It means that it declares properties and methods but it doesn't implement them. So unlike classes Interfaces:
Things to notice:
. This is especially useful when you're working with UI frameworks such as WinForms or WPF because it's mandatory to inherit from a base class to create user control and you loose the ability to create abstraction over different control types. An example? Coming up: The problem proposed is that both contain some concept of "Text" but the property names differ. And you can't create create a abstract base class because they have a mandatory inheritance to 2 different classes. An interface can alleviate that Now MyButton and MyTextBlock is interchangeable. |
| IComparable Interfaces can seem abstract until you seem them in practice. The Let's say that in a program for a online store, we have a variety of items you can buy. Each item has a name, an ID number, and a price. We have our To correctly implement the Here's the example On a surface level, the Now, when we call |
| Why we use interfaces An interface is a definition of a contract between the user of the interface and the class that implement it. One way to think of an interface is as a declaration that an object can perform certain functions. Let's say that we define an interface Let's that we have the following two shapes : a Each one of them have its own definition of its area, but both of them are shapes. So it's only logical to see them as |
| "Hiding" members with Explicit Implementation Don't you hate it when interfaces pollute you class with too many members you don't even care about? Well I got a solution! Explicit Implementations Normally you'd implement the class like this. Every member is public. Answer: I don't. So neither should it be declared public but simply declaring the members as private will make the compiler throw an error The solution is to use explicit implementation: So now you have implemented the members as required and they wont expose any members in as public. If you seriously still want to access the member even though is explicitly implement all you have to do is cast the object to the interface and you good to go. |
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