| Start | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Working with EditTexts The EditText is the standard text entry widget in Android apps. If the user needs to enter text into an app, this is the primary way for them to do that. EditText There are many important properties that can be set to customize the behavior of an EditText. Several of these are listed below. Check out the official text fields guide for even more input field details. Usage An EditText is added to a layout with all default behaviors with the following XML: Note that an EditText is simply a thin extension of the TextView and inherits all of the same properties. Retrieving the Value Getting the value of the text entered into an EditText is as follows: Further Entry Customization We might want to limit the entry to a single-line of text (avoid newlines): You can limit the characters that can be entered into a field using the digits attribute: This would restrict the digits entered to just "0" and "1". We might want to limit the total number of characters with: Using these properties we can define the expected input behavior for text fields. Adjusting Colors You can adjust the highlight background color of selected text within an EditText with the Displaying Placeholder Hints You may want to set the hint for the EditText control to prompt a user for specific input with: Hints Changing the bottom line color Assuming you are using the AppCompat library, you can override the styles colorControlNormal, colorControlActivated, and colorControlHighlight: If you do not see these styles applied within a DialogFragment, there is a known bug when using the LayoutInflater passed into the onCreateView() method. The issue has already been fixed in the AppCompat v23 library. See this guide about how to upgrade. Another temporary workaround is to use the Activity's layout inflater instead of the one passed into the onCreateView() method: Listening for EditText Input Check out the basic event listeners cliffnotes for a look at how to listen for changes to an EditText and perform an action when those changes occur. Displaying Floating Label Feedback Traditionally, the EditText hides the hint message (explained above) after the user starts typing. In addition, any validation error messages had to be managed manually by the developer. With the |
||||||||||||||||||||||||||||
| Customizing the InputType Text fields can have different input types, such as number, date, password, or email address. The type determines what kind of characters are allowed inside the field, and may prompt the virtual keyboard to optimize its layout for frequently used characters. By default, any text contents within an Most common input types include:
The
You can set multiple You can see a list of all available input types here (opens new window). |
||||||||||||||||||||||||||||
| Hiding SoftKeyboard Hiding Softkeyboard is a basic requirement usually when working with EditText. The softkeyboard by default can only be closed by pressing back button and so most developers use InputMethodManager (opens new window) to force Android to hide the virtual keyboard calling hideSoftInputFromWindow (opens new window) and passing in the token of the window containing your focused view. The code to do the following: The code is direct, but another major problems that arises is that the hide function needs to be called when some event occurs. What to do when you need the Softkeyboard hidden upon pressing anywhere other than your EditText? The following code gives a neat function that needs to be called in your onCreate() method just once. |
||||||||||||||||||||||||||||
| Icon or button inside Custom Edit Text and its action and click listeners. This example will help to have the Edit text with the icon at the right side. Note: In this just I am using setCompoundDrawablesWithIntrinsicBounds, So if you want to change the icon position you can achieve that using setCompoundDrawablesWithIntrinsicBounds in setIcon. If you want to change the touch area you can change the EXTRA_TOUCH_AREA values default I gave as 50. And for Enable the button and click listener you can call from your Activity or Fragment like this, |
||||||||||||||||||||||||||||
inputype attribute
textLongMessage= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything textFilter= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: no. Add. chars: , and . and everything textCapWords= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: Camel Case. Suggestion: yes. Add. chars: , and . and everything textCapSentences= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: Sentence case. Suggestion: yes. Add. chars: , and . and everything time= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: : textMultiLine= Keyboard: alphabet/default. Enter button: nextline. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything number= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: nothing textEmailAddress= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: @ and . and everything (No type)= Keyboard: alphabet/default. Enter button: nextline. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything textPassword= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: , and . and everything text= Keyboard: Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything textShortMessage= Keyboard: alphabet/default. Enter button: emotion. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything textUri= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: no. Case: lowercase. Suggestion: no. Add. chars: / and . and everything textCapCharacters= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: UPPERCASE. Suggestion: yes. Add. chars: , and . and everything phone= Keyboard: numeric. Enter button: Send/Next. Emotion: no. Case: -. Suggestion: no. Add. chars: *** # . - / () W P N , +** textPersonName= Keyboard: alphabet/default. Enter button: Send/Next. Emotion: yes. Case: lowercase. Suggestion: yes. Add. chars: , and . and everything Note 2: In the Note 3: |
Read Article
https://develop.horje.com/learn/1434/reference