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| Calculating GLCM Texture Gray Level Co-Occurrence Matrix (opens new window) (Haralick et al. 1973) texture is a powerful image feature for image analysis. The Calculating GLCM textures in one direction Calculation rotation-invariant texture features The textural features can also be calculated in all 4 directions (0°, 45°, 90° and 135°) and then combined to one rotation-invariant texture. The key for this is the |
| Mathematical Morphologies The package At first, a kernel (moving window) has to be set with a size (e.g. 9x9) and a shape type (e.g. Afterwards, the raster layer has to be converted into an array wich is used as input for the Besides |
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